For the XR module in my final year, I worked on a team of 3 to create a Virtul Reality pirate game following a breif from the National Maritime Museum. I was the mechanics programmer in
Blackbeard's Cannon Clash, creating the spyglass and cannons, as well as leading the VR interactions in the game using Unity's XR Interaction Toolkit.
The game runs smoothly on Quest 2 and 3 as I was also in charge of optimisation, ensuring a smooth frame rate was held while playing on an standalone Android build of the game.
I used features like Object Pooling, Occlusion Culling and Baked Lighting to name a few.
We carried on with the development process after completing the XR module, working with staff from the National Maritime Museum to ensure the game is ready to be shown to and played by
the public at the museum's Pirates Exhibition. Find out more about the exhibit here:
National Maritime Museum - Pirates.