My Final Year Individual Project focuses on the immersion felt from playing a video game from the perspective of a non-human, specifically a dolphin using echolocation to see.
The design for Echoes Act is backed up with research into animal echolocation, human sensory modalities, and immersion in video games, and a mixed-methodology evaluation involving
20 participatns used quantitative and qualitative data to conclude whether echolocation mechanics and the use of multiple sensory modes can create an immersive experience when playing
from the perspective of a non-human.
This project is one of five projects being presented at the Digital Shark Expo 2025, and is one of the reasons for my nonimation as Outstanding TIGA Graduate of the Year: Programmer.
Echoes Act was created as part of my dissertation and has been recognised for its themes in sound visualisation in video games and is in the process of being published as a chapter in
the edited book: The Palgrave Handbook of Sound and Music Visualisation. My work will be featured alongside a range of global perspectives written by authors in
many fields around music and sound visualisation.