Gone Fishin' - Final Year Group Project

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For my Final Year Group Project I worked on a Virtual Reality fishing game, aimed at creating a relaxing environment for the player to put on their headset, sit back, relax, and catch fish! I worked in a team of 5 called BitByBass - pun intended - where I was the programming lead for Gone Fishin'. Agile working methods were used throughout the 3-month development cycle to help keep on track.

The visuals were greatly inspired by SEGA Bass Fishing, and we offer 6 species of fish for the player to catch. The weight of the fish are normally distributed, based around the average weight of that fish in the real world. Each fish must be released back into the lake, as well as the rod using non-barbed hooks, both to help promote an environment againt the ill-treatment of fish.

In-game weather changes, like clear, light rain, stormy and snowy, and 3 different times of day are available to be played in. The "Fish Encyclopaedia" is a book which tells players their recent catches, shows a map of the lake, tells player information about the different types of fish, and acts as a menu.



Gameplay Video