Temporus was the first project I made in Unreal Engine 5, a 3D platformer hack'n'slash, set in
an eerie gothic mansion called Duskfall Manor, where the player - Laxus Bane, must use their movement abilities like wall running and quick dashes
to get through the mansion, defeating many enemeis with their powerful sword - Temporal Edge.
As my first project in Unreal, I mainly used the blueprint system, also adding the pick up items using C++ classes. I used the Behaviour Tree system
to set up the enemy's states, along with NavMesh to give them walkable areas.
Another part of this project was the music and sounds, where I made the sound effects myself taking notes from Foley, and a breakcore beat for the background music.
You can check out the music far in the Other Projects section!
I have also taken part in the Playstation 5 DevKit Workshop at the University where I looked into porting Temporus to the PS5! The workshop was
an interesting experience and really showed the difficulties in porting games to consoles, where I ran into issues due to my C++ classes, and was unable to complete
the port during the workshop, but I am glad I now have the means to do this in my own time.